Board Thread:Roleplaying/@comment-25588272-20150827121553/@comment-25588272-20150827142614

12 AM

Night 1

Bbring, Bbring!

Bbring, Bbring!

Bbring, Bbr-

"Uhh, hello? Hello, hello? Uhh, hello and welcome to your new job as the Night Guard of Freddy Fazbear's Playplace. I'm here to help you through your first week on the job.

Uh, I actually worked in that office before you. I watched each and every animatronic arrive here, as a matter of fact. So, uh, you may have noticed the large amount of animatronics here. Yeah, they all move around at night... something about their servos locking up if they're left off for too long... but you shouldn't worry about that. What you should worry about is that... well, if they happen to see you, they'll think you're a metal skeleton and try and put you in a Freddy Fazbear suit. And none of us want that.

You also may have noticed the nightmarish animatronics over at the Room of Nightmares connected to Freddy's Fright. Don't worry, those guys can't leave that section if they tried. As for the others, though, they can go anywhere, so here's some pointers.

There should be an animatronic in the hallway named Arborious. He's your first line of defense. If you see a dragon animatronic enter the Office, that's him. Although he patrols the hallways during the night, there might be some that sneak past him. If that's the case, here's what you do.

How you defend yourself actually depends on where each animatronic comes from.

If the animatronic comes from Toyland and you see them in the vent Blind Spot, then just put on the Freddy Fazbear head we gave you, problem solved! Anything that gets in will think you're already in the suit and will go back out. All of them are fooled by the mask, even that Puppet thing.

If they come from Stage F or Fredbear's Diner, just close the door on them when you see them in the camera blind-spots right out the window of either door. You can only have one closed at a time, but hey, it's better than having the place go dark on you, am I right?

Heh... I love the Stage F animatronics... Have you ever seen Foxy the Pirate? Good times... Oh, wait... Oh, yeah, Foxy! Uhh, listen, that one never followed the patterns, I'm not sure if Foxy will let himself be blocked by the door. It's more likely he'll try and go down the central hall to get to you, but that's why you have a light! Just flash his face with the light while he's at the end of the hall, he always got disoriented with bright lights.

Okay, what's next? Uhh... Freddy's Fright. Right. Uhh, if you happen to see Springtrap or his friends wandering around, use the audio system on your Monitor to lure him away.

Right. Next is just a precaution, you probably don't even have to worry about these guys, but the Nightmare animatronics are sneaky and can avoid your camera views. They can't hide from the Blind Spots, though, so you can just close the door on them too. Again, you probably won't even have to worry about them. Just a precaution.

Uhh, I think that should be it. Just a recap: Arborious is friendly, check the blind spots, close the doors if necessary, flash the halls, put on the Mask if you need to. Piece of cake. I'll talk to you tomorrow. See ya."

"Oh, yeah, I almost forgot. Feel free to help yourself to the juice or pizza or whatever is in the fridge behind you. Okay, good night."

3 AM